Showing posts with label unholy. Show all posts
Showing posts with label unholy. Show all posts
Sunday, February 20, 2011
Update
Just a quick update to those who follow me online, I've recently made a switch from PHD to shadowcleave with very good results. The amount of survivabiliy/cc/pressure shadowcleave can output is much higher than PHD. At 2100 in a night, will see where this takes me.
Labels:
death knight,
deathknight,
dk,
pvp,
unholy,
world of warcraft,
wow
Saturday, February 12, 2011
Deaths Advance
Now recently blizzard gave us a new talent called death's advance and it reads like this:
While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed.
Two days after giving us this talent they nerfed it to a 75% move speed. Even with this nerf i am very happy with where this talent puts us for mobility. Out running rogues, warriors, other dks and ret paladins makes this talent very useful. Our damage although nerfed too recently seems just fine for pvp and we should still hold our own in pvp. Just a little thought for the day.
While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed.
Two days after giving us this talent they nerfed it to a 75% move speed. Even with this nerf i am very happy with where this talent puts us for mobility. Out running rogues, warriors, other dks and ret paladins makes this talent very useful. Our damage although nerfed too recently seems just fine for pvp and we should still hold our own in pvp. Just a little thought for the day.
Labels:
death knight,
deathknight,
dk,
pvp,
unholy,
world of warcraft,
wow
Thursday, February 10, 2011
Hotfix for 3.0.6
Just a day after the patch that smacked unholy dks in the face we come across more changes, i guess blizzard wasn't done with pushing us down the charts.
- Dark Transformation now increases pet damage by 60%, down from 80%.
- Death Coil damage has been reduced by 15%.
- The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.
DC down another 5% and pet damage down another 20% across the board, at this rate we may hit like ret pallies. At least the mastery change has made mastery better than crit for us, making it the second best secondary stat next to haste once hit capped. Stay tuned, i'm sure blizzard is going to change some more.
Labels:
death knight,
deathknight,
dk,
pvp,
unholy,
world of warcraft,
wow
Sunday, January 23, 2011
Launch
Official launch of the PVP Deathknight blog!
First post will be stats to get for your unholy DK.
Strength - Always top for dps.
Hit - Are you 5% capped?
Haste - The next best stat out there.
Crit - Not the greatest (reforge to haste unless you need more hit)
Resilience - This should be your choice above all other ratings since its only from pvp gear and can't be reforged. With the way dks are being nerfed with the next patch i would get as much as this as you can, because a dead dk is no dps at all.
For gemming i would go mostly strength as you get the most bang for your buck there. Strength/Haste is a good choice for yellow sockets if the bonus is worth getting (strength or resilience). For your blue sockets gem Spell Penetration. You need 195 to be capped, so 4 50 spell pen gems will get you capped (3 with cloak enchant work too, more on that later).
I'll put up a enchant list and BiS list for your pvp needs later on.
First post will be stats to get for your unholy DK.
Strength - Always top for dps.
Hit - Are you 5% capped?
Haste - The next best stat out there.
Crit - Not the greatest (reforge to haste unless you need more hit)
Resilience - This should be your choice above all other ratings since its only from pvp gear and can't be reforged. With the way dks are being nerfed with the next patch i would get as much as this as you can, because a dead dk is no dps at all.
For gemming i would go mostly strength as you get the most bang for your buck there. Strength/Haste is a good choice for yellow sockets if the bonus is worth getting (strength or resilience). For your blue sockets gem Spell Penetration. You need 195 to be capped, so 4 50 spell pen gems will get you capped (3 with cloak enchant work too, more on that later).
I'll put up a enchant list and BiS list for your pvp needs later on.
Labels:
death knight,
deathknight,
dk,
pvp,
unholy,
wow
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